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Programming 4

Additional Materials

  • Assessment 1: 3D Technique
  • Assessment 2: 3D Game

1 1 October - 7 October

  • State Manager Code

2 8 October - 14 October

  • Texture Mapping Notes
  • Blending Notes
  • TexturedCube
  • MipMapping
  • Lecture 2: Texturing, Blending, MipMapping
  • Blend Cube Rotate
  • Tutorial 2

3 15 October - 21 October

  • Directional Light
  • Point Light
  • Spot Light
  • Tutorial 3:1
  • Tutorial 3:2
  • Tutorial 3:3

4 22 October - 28 October

  • Mesh Example II
  • Meshes and Bounding Volumes
  • Mesh Tutorial I
  • Mesh Tutorial II
  • X File Format I

5 29 October - 4 November

  • Ray Picking
  • Ray Picking Code Example

6 5 November - 11 November

  • Terrain Generation
  • Terrain Generation Notes

7 12 November - 18 November

  • Sky Box Lecture
  • Sky Box Demo
  • Terrain and Sky Box
  • Sky Box Tutorial

8 19 November - 25 November

  • Point Sprite Demo
  • Particle System Tutorial
  • Particle System Lecture

9 26 November - 2 December

  • Camera Lecture

10 3 December - 9 December

  • Shaders Lecture
  • Shaders Demo

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  • Programming 4
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